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Sensitivity Converter

Convert in-game sensitivity between games with a documented yaw so cm/360 stays the same.

Matching cm/360 between these games is exact for the documented yaw, not a measured camera. Games without a reliable yaw are not listed. eDPI only compares when yaw is the same.

Use this in Valorant
0.377

Keeps 43.3 cm / 360° at 800 DPI. Counter-Strike 2 yaw 0.022 (engine default) → Valorant yaw 0.07 (community convention). Exact for those yaw numbers. FOV and aim-down-sights are not in this conversion.

Counter-Strike 2 cm/360
43.3
Counter-Strike 2 eDPI
960

eDPI will not match — yaw differs.

Valorant from cm/360
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Worked example

800 DPI and CS2 sensitivity 1.2 is about 43.30 cm per 360° and an eDPI of 960. Matching that feel in Valorant (documented yaw 0.07) is about 0.377 sensitivity. That conversion is exact for those yaws.

FAQ

What is yaw?
The degrees the game turns for one count of mouse movement. Source-family games use the engine default m_yaw of 0.022. Valorant’s 0.07 and Overwatch 2’s 0.0066 are community conventions for the same formula. Call of Duty is left off — it is not one published yaw.
Is the conversion exact?
cm/360 is exact for the yaw number shown. It is not a measured camera. eDPI only compares when two games share a yaw. Matching feel across FOV or aim-down-sights is not included.
What is community convention vs exact?
An engine default is a cvar the game ships with, such as Source m_yaw 0.022. A community convention is a yaw players use to match cm/360 when the game does not publish one. Both are labelled on the result.