Sensitivity Converter
Convert in-game sensitivity between games with a documented yaw so cm/360 stays the same.
Matching cm/360 between these games is exact for the documented yaw, not a measured camera. Games without a reliable yaw are not listed. eDPI only compares when yaw is the same.
Use this in Valorant
0.377
Keeps 43.3 cm / 360° at 800 DPI. Counter-Strike 2 yaw 0.022 (engine default) → Valorant yaw 0.07 (community convention). Exact for those yaw numbers. FOV and aim-down-sights are not in this conversion.
Counter-Strike 2 cm/360
43.3
Counter-Strike 2 eDPI
960
eDPI will not match — yaw differs.
Valorant from cm/360
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Worked example
800 DPI and CS2 sensitivity 1.2 is about 43.30 cm per 360° and an eDPI of 960. Matching that feel in Valorant (documented yaw 0.07) is about 0.377 sensitivity. That conversion is exact for those yaws.
FAQ
- What is yaw?
- The degrees the game turns for one count of mouse movement. Source-family games use the engine default m_yaw of 0.022. Valorant’s 0.07 and Overwatch 2’s 0.0066 are community conventions for the same formula. Call of Duty is left off — it is not one published yaw.
- Is the conversion exact?
- cm/360 is exact for the yaw number shown. It is not a measured camera. eDPI only compares when two games share a yaw. Matching feel across FOV or aim-down-sights is not included.
- What is community convention vs exact?
- An engine default is a cvar the game ships with, such as Source m_yaw 0.022. A community convention is a yaw players use to match cm/360 when the game does not publish one. Both are labelled on the result.