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eDPI Calculator

eDPI is DPI × sensitivity. cm/360 uses each game’s documented yaw — exact for that yaw, not a guess.

eDPI is DPI × in-game sensitivity — a product, not a distance. cm/360 is the distance on the pad, using this game’s documented yaw. Use cm/360 to compare across games that do not share a yaw.

eDPI
320

800 × 0.4

Counter-Strike 2 cm / 360
129.89

Yaw 0.022 (engine default). The centimetres are exact for that yaw number.

Worked example

800 DPI times a sensitivity of 0.4 is an eDPI of 320. In CS2 (yaw 0.022) that is about 129.9 cm per 360°.

FAQ

What is eDPI?
DPI multiplied by in-game sensitivity — a product, not a distance.
Is eDPI the same across games?
Only when those games share a yaw. A different yaw means the same eDPI is a different turn. Use cm/360 to compare across yaw.
Should I use this or the converter?
Use this to read eDPI and cm/360 in one game. Use the Sensitivity Converter to pick a destination sensitivity.