eDPI Calculator
eDPI is DPI × sensitivity. cm/360 uses each game’s documented yaw — exact for that yaw, not a guess.
eDPI is DPI × in-game sensitivity — a product, not a distance. cm/360 is the distance on the pad, using this game’s documented yaw. Use cm/360 to compare across games that do not share a yaw.
eDPI
320
800 × 0.4
Counter-Strike 2 cm / 360
129.89
Yaw 0.022 (engine default). The centimetres are exact for that yaw number.
Worked example
800 DPI times a sensitivity of 0.4 is an eDPI of 320. In CS2 (yaw 0.022) that is about 129.9 cm per 360°.
FAQ
- What is eDPI?
- DPI multiplied by in-game sensitivity — a product, not a distance.
- Is eDPI the same across games?
- Only when those games share a yaw. A different yaw means the same eDPI is a different turn. Use cm/360 to compare across yaw.
- Should I use this or the converter?
- Use this to read eDPI and cm/360 in one game. Use the Sensitivity Converter to pick a destination sensitivity.