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Controller Dead-Zone Tester

See stick drift, then try an axial or radial dead zone. It does not rewrite the pad.

Waiting. Connect a controller and press a button first.

No extra permission. This does not change the controller. Radial cutoff zeros the stick inside the circle; scaled remaps the rest of the throw to 0–1.

Worked example

A dead zone of 0.15 treats any stick reading smaller than 0.15 as 0. So a raw axis of 0.08 becomes an applied 0.00, while a raw axis of 0.40 stays 0.40 on an axial cutoff.

FAQ

What is a dead zone?
A band around the centre that is ignored, so a resting stick doesn't drift the camera.
Axial vs radial?
Axial tests each axis on its own. Radial cutoff zeros the whole stick when its magnitude is inside the circle. Radial scaled remaps the remaining throw to 0–1 — closer to what many games do.
Does this change the controller?
No. It only shows what the raw value would become after that dead zone.